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	<title>Scrunchup &#187; charging</title>
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	<description>The Web Magazine for Young Designers and Developers</description>
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		<title>Knowing how much to charge</title>
		<link>http://scrunchup.com/issue-3/knowing-how-much-to-charge/</link>
		<comments>http://scrunchup.com/issue-3/knowing-how-much-to-charge/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 00:03:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Issue 3]]></category>
		<category><![CDATA[charging]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[rates]]></category>

		<guid isPermaLink="false">http://scrunchup.com/?p=617</guid>
		<description><![CDATA[Ricky O'Neill gives some advice on how much you should charge.


No related posts.]]></description>
			<content:encoded><![CDATA[<p>The most basic thing to establish when it comes to pricing are your hourly and daily rates. I used to get confused about why there were hourly AND daily rates and actually, I still can’t get a sensible answer out of anyone, even people who’ve been Freelancing for decades! The way I view it is My hourly rate is 1 x Y and my Daily Rate is 10 x Y, because I work long hours (and usually if you’re working on a day rate, you might have to travel to and from the place).</p>
<h3>Freelancing “on the clock”:</h3>
<p>So, how much should you charge per hour? Some would say, “whatever you can get away with”. And while there is an element of truth in that, it’s more about your confidence in your ability to do the job. If you are just starting out from University/College and decide to charge your first ever client a fairly premium hourly rate like £35 per hour, for example, you are setting the bar fairly high and setting an expectation with the client that they are going to be getting a high standard of work. This could go wrong, and you could end up looking stupid. This means no repeat business from that client and possibly a bad reputation for you within that clients network of contacts (“Oh, him. He ripped me off and the work wasn’t great”). Bad times.</p>
<p>Sticking my neck out: I think if you’re a Graphic or Web Designer just starting out (I mean literally starting out, your first ever real clients), but you believe you can do a great job for your client, you should be charging in the region of £12-£16* per hour for the first 6 months. Once you’ve got some great portfolio jobs under your belt and a few happy clients, I think you can start to increase your rate every 6 months or so. After a year or so, you should be aiming to charge c.£20 per hour. Then increasing each year by around 20% + inflation.</p>
<h3>Other factors to consider:</h3>
<p>Geography plays a part – London designers tend to work with clients that expect (or have learnt to expect) to pay higher rates. The same goes for other major cities but generally speaking to a lesser extend than London. I will often charge / price differently according to region (usually because of travel costs etc, but also because in some cases (like London) if you under-price, the client might wonder if you’re up to the job).</p>
<p>Economic climate has become a factor too, and it’s worth taking a look at the latest industry news to see how rates (or expectation of rates) is being affected. (<a href="http://www.designweek.co.uk/charge-out-rates-and-benefits-have-fallen-new-research-shows/3005221.article">Design Week</a> is a great place to start for this info)</p>
<p>There is also a variation between rates across different disciplines. A top-end Flash Animator or 3D artist would tend to command more than a Print or Web Designer, for example. Some skills become “fashionable” and so become in demand and attract higher rates. I think Ruby on Rails Developers would be an example of this right now. They are not easy to come by and in much demand.</p>
<h3>Pricing for “Projects”</h3>
<p>Of course, pricing becomes more complex when you are pricing a “Project” (where you may be working with a sub-contractor or partner) as opposed to simply Freelancing for a certain amount of hours or days. Project pricing is something I still learn and get better at every day, but here are some tips I’ve picked up along the way:</p>
<ul>
<li>Don’t forget how much time you put in “either side” of the project. Research, initial meeting, proposal, phone calls, emails, project management and reviews. Estimate all of this time using your hourly rate and build it into the project fee.</li>
<li>Add a contingency margin. What’s that? Well, it means if the client is asking for a “fixed fee” quotation you need to expect things to drag on a little bit and build this time into your quote. (I go a bit further than this, but that’s more to do with Scoping and Contracts – which is another issue :0) – If you’re pricing in a sub-contractor, add a margin to their hourly rate. It’s your client, and your project, and you will have to spend time briefing the sub-contractor and being the liaison between them and the client</li>
<li>Be open (but not THAT open). I often break my proposals down into Consultancy, Design and Development. I sometimes even make it clear the Contingency I have added in. This sets up an honest and open relationship. It also re-assures the client that you know what you are doing and have not just plucked a figure out of the air.</li>
</ul>
<p>Of course, if you can – ask what the client’s budget is. Most clients will have some idea, some won’t want to let on. It’s worth asking. If they ask why you want to know, just be honest and say “There are probably a few different approaches / technologies we can adopt for this project… your budget will determine which one we take and allow us to deliver as best we can for the budget available”.</p>
<p>I base this on the following:</p>
<p>Junior Designer jobs tend to pay between £13,000 and £16,000 on a PAYE Salary. This is an average hourly salaried rate of 7.55 p/hr. If you take this rate but add to it:</p>
<ul>
<li>your own self-employment tax contribution and National Insurance payment (around 27% of everything you earn)</li>
<li>your time to find more work (you’re trying to make a living after all)</li>
<li>time spent proposing on, winning and managing the project</li>
<li>misc costs for running your business</li>
</ul>
<p>Then, £12-£16 per hour is a fair equivalent freelance rate for a Junior Designer starting out in the industry. Later you can start to charge for your experience, knowledge and flair too. :0)</p>


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		<title>The Path to Epic Success</title>
		<link>http://scrunchup.com/issue-1/the-path-to-epic-success/</link>
		<comments>http://scrunchup.com/issue-1/the-path-to-epic-success/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 23:01:32 +0000</pubDate>
		<dc:creator>anna</dc:creator>
				<category><![CDATA[Issue 1]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[charging]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[starting out]]></category>

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		<description><![CDATA[Anna writes about some of the stumbling blocks that young designers and developers come across, and how to avoid them.


Related posts:<ol><li><a href='http://scrunchup.com/issue-1/employment-and-portfolios/' rel='bookmark' title='Permanent Link: Employment and Portfolios'>Employment and Portfolios</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>After finishing 6th form in August ’08, I became a freelance web designer.  I’d already done a few websites for clients, and (after a lot of consideration) decided that uni wasn’t for me.  Maybe you’re considering taking the same or a similar route as me, or maybe you already are.</p>
<div class="wp-caption alignleft" style="width: 208px"><a href="http://www.flickr.com/photos/paopix/1005012929/"><img class=" " src="http://farm2.static.flickr.com/1037/1005012929_9a34f6cff6.jpg" alt="Japanese sign of a child being prevented from entering an area" width="198" height="240" /></a><p class="wp-caption-text">Photo by Paopix</p></div>
<p>It often feels like you’ve got to try twice as hard at being professional to make up for your age.  People often assume that because you’re young, you’re the typical teenage stereotype &#8211; sitting in your room bashing out table-based websites for quick money, not caring about the meaning of code you churn out as long as the site looks ok.  I would like to point out that this is not you, because you have come to this site to learn more about the industry and how to do things better.  But how do you get it across to other people that you are not that stereotype?</p>
<p>What follows are some mistakes that not just young people make, but also people who have been in the industry for years.  Many of these have tripped me up along the way.</p>
<h3>Don&#8217;t pretend to be something you’re not</h3>
<p>If you have a website, make sure the ‘about me’ page has information about you, about what you do and how long you’ve been doing it.  This is usually the first thing that people want to know when they visit your site.  Put a photo up to prove you&#8217;re a real person.  If you’re studying, say it.</p>
<p>Don’t make out you’re more than one person.  Never, ever use “we” when you mean “I”.  There’s nothing wrong with being a one-man-band, and making out you&#8217;re more than that will cause problems later on.  Also, be up front about your age early on…</p>
<h3>Tell people how old you are</h3>
<p>Avoid an uncomfortable situation later on and let the client/potential client know how old you are.  If you don’t tell them and they find out later on, they may think you’ve been deceiving them.  They may even walk away from the project (leaving you out of pocket).</p>
<p>It can feel really unfair when someone turns you down because of your age (this has happened to me a couple of times), but you’ve got to accept it and move on.  In a few cases, my age has been a big advantage.  Some clients perceive me as some sort of computer whisperer (aren’t all teenagers?!).  I’ve even given advice to computer technicians who have been so impressed, they’ve taken a load of my business cards and handed them out to their clients.</p>
<h3>Don&#8217;t take on too much work</h3>
<div class="wp-caption alignleft" style="width: 248px"><a href="http://www.flickr.com/photos/cold_cut/105786086/"><img class="  " src="http://farm1.static.flickr.com/19/105786086_68132a836b.jpg" alt="Photo of a donkey with a very heavy load" width="238" height="184" /></a><p class="wp-caption-text">Photo by Coldcut Crew</p></div>
<p>If all goes well, you may find you’re so successful that you’re constantly being asked to do work for people.  This is where, if you’re not careful, it can all go horribly wrong.</p>
<p>Firstly, make sure you have enough time to complete these projects.  Are you still studying?  Have you made allowances this?  What if you become ill?</p>
<p>It’s a good idea to break down projects into stages and work out the number of hours each stage will take.  Then triple it.  In my experience, a project will take 2 to 3 times longer than you think it will take.  As you get more experienced, you’ll be able to work faster.</p>
<p>Don’t be afraid to turn work down.  Politely say that you’re very sorry but you’ve got a lot of work on at the moment, and that you will get back in contact with them when things calm down in a few weeks to see if they would still like your help.  Or if you’re a really nice person and know someone who is in need of some work, recommend they contact them.</p>
<h3>Watch out for clients who will rip you off</h3>
<p>Some clients may want to take advantage of your age, and they’ll either be really bad at paying you, or get you to do more work than you’ve agreed.  Other web design companies can be the worst offenders if you do freelance work with them.  Make sure your invoices state that they need to be paid within 30 days, and don’t be scared to follow up late payments.</p>
<p>Write everything down and confirm it with the client.  If they’re asking for more than you’d originally agreed to charge them, tell them this.  It’s vital to write a specification before you start work so both yourself and the client know where you stand.</p>
<h3>Don&#8217;t Undervalue Yourself</h3>
<p>Don’t lead yourself down a slippery slope by undercharging.  I have made this mistake too many times, and from it I learnt that by undercharging, I am undervaluing the work I do.  If you charge too little, people will assume you&#8217;re not very experienced at what you do.  However, at the same time you’ve got to be careful not to tip the scales the other way.</p>
<h3>But Don&#8217;t Overcharge</h3>
<p>You are not a web agency, and if you’re just starting out, you don’t have the experience or the running costs to justify charging a lot of money yet.</p>
<p>Use qualitative calculations when working out how much you should charge.  A good way of finding out how much you should charge is by using the <a href="http://freelanceswitch.com/rates/" target="_blank">Freelance Switch web calculator</a>. this calculates an hourly wage, and you can increase this wage as you become more experienced and your running costs become higher.</p>
<h3>Do your paperwork</h3>
<div class="wp-caption alignleft" style="width: 235px"><a href="http://www.flickr.com/photos/videolux/2390152100/"><img class="    " src="http://farm3.static.flickr.com/2162/2390152100_ddae5b817a.jpg" alt="Photo of paperwork" width="225" height="300" /></a><p class="wp-caption-text">Photo by Videolux</p></div>
<p>If you’re working as a freelancer, you need to contact HMRC (her majesty’s revenues and customs) to tell them you’re self-employed. This is no biggie, you just need to fill out a form, and pay national insurance contributions every 3 months.  Otherwise they might fine you for earning money and not telling them.</p>
<p>You must must must keep receipts for everything.  Invoices (your own and other peoples), travel expenses when meeting clients, software and phone bills.  I’d recommend attending a free Business Link course on this (see the paragraph on milking it).</p>
<p>I&#8217;d strongly recommend writing down how long everything takes you to do so you can learn for estimating a project next time.</p>
<h3>Don&#8217;t blame the tools&#8230; Too much.</h3>
<p>Just because you use GIMP to make sites doesn’t mean you’re a bad designer.  It sucks not being able to afford CS4, but having amazing software doesn’t make you a good designer.  Know your limitations, and know your software, whatever you use.  I’m still discovering things I didn’t even know I could do with Fireworks, and I’ve used it practically every day for the last 3 years.</p>
<h3>Don&#8217;t use the same website that you market your services on as you do to blog about getting drunk</h3>
<p>If looking professional is important to you, make sure your online life projects that.  If the website you use to attract client contains feeds from Twitter, Facebook or Flickr, make sure the content you put up there projects the same image you want to convey.</p>
<p>I’ve visited too many portfolio sites where people plug in their Twitter feeds, and tweet inappropriate things about their clients.</p>
<p>And related to this&#8230;</p>
<h3>Get to grips wiv gramma an spellin an stuff.</h3>
<p>Be professional with all communication with your clients.  It reflects badly on you if you&#8217;re spelling is sloppy, and makes it look like you don’t care.  We&#8217;re not all perfect, but take a minute to spell check your emails and webpages before publishing them.</p>
<p>If you’re terrible at spelling and grammar, use the phone more, but make sure you write everything down (see being ripped off).</p>
<h3>Plan ahead</h3>
<p>Think about what you’re going to be doing in 6 months time.  Will you be heading off to uni?  What will you do if a client phones you up in a year asking for changes, or saying their site is down or their email is down.  Remember that you are taking responsibility for part of the functioning of their business.  It’s incredibly unfair and unprofessional to neglect them 6 months down the line because you don’t feel like doing it any more.  If you decide web design isn’t for you, make sure your clients are given all the information they need to hand over to someone else.</p>
<h3>Be realistic</h3>
<p>You’re not going to have the opportunity to redesign Coca-cola any time soon.  Start small.</p>
<h3>Thinking “it’s good enough”</h3>
<p>This is a very difficult lesson to learn.  There are so many terrible websites out there, and it’s easy to compare your sites to these and think “hey, the sites I make are a lot better than some of this rubbish”.  Do you want to make average websites, or do you want to make amazing websites?  Aim to make sites that stretch your abilities, that make you learn new techniques and at the same time perfect the old ones.</p>
<h3>Find out what’s important in the industry</h3>
<p>Well, you’re reading this, so you obviously care about the industry.  I’d really recommend making an effort to attend any web-related meetups too.  This can be difficult for cash-strapped students, especially if the events are far away or require a stay in a hotel.  When I started out, I really wanted to attend the Future of Web Design conference in London.  There was no way I could afford it, so I asked my school if they could help me with the ticket cost (in return for redesigning their website) and they did!</p>
<h3>Don&#8217;t forget to milk it ;)</h3>
<div class="wp-caption alignleft" style="width: 197px"><a href="http://www.flickr.com/photos/tim_welbourn/3691116727/"><img class=" " src="http://farm4.static.flickr.com/3650/3691116727_396327893f.jpg" alt="Photo of a milk carton" width="187" height="250" /></a><p class="wp-caption-text">Photo by Tim Welbourn</p></div>
<p>Often schools have budgets set aside for this sort of thing.  If you’re in secondary school, I’d recommend talking to an IT teacher and showing them the details of the conference.  Say you’d represent the school (they love it when you say that).  If they say no, it may be worth emailing the conference organizers to explain your situation and ask if they could offer you a student discount, or if you could volunteer and help them set up.</p>
<h3>Enjoy what you do</h3>
<p>Finally, you need to enjoy what you do to be successful.</p>
<blockquote><p>Success is not the key to happiness. Happiness is the key to success. If you love what you are doing, you will be successful.</p>
<p class="author">Herman Cain</p>
</blockquote>


<p>Related posts:<ol><li><a href='http://scrunchup.com/issue-1/employment-and-portfolios/' rel='bookmark' title='Permanent Link: Employment and Portfolios'>Employment and Portfolios</a></li></ol></p>]]></content:encoded>
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